Except as noted, all symbols are shown at 48 point size, with auto-leading. They are shown at this size to improve legibility at screen resolutions; this is twice the size you would use for printed materials.
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j
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Symbol size matches all other symbols; requires compressed leading for multiple rows in single text block (set leading to 1/4 point size). Example is 48 pt with 8 pt leading.
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J
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Symbol size is 6 times that of all other symbols. Compressed leading is not required for multiple rows in single text block, but must be set in point size 1/6 that of other symbols to match. Example is 8 pt with auto-leading.
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Y } {
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Zero-width fighter-group symbols (normal, ace, and turkey). Must be followed by space (for normal), period (.), A, F, H, I, L, or T for group type.
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Y.
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Dot is overlaid on zero-width fighter-group symbol.
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YA YF YH YI YL YT
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Advanced fighter groups. Letter is overlaid on zero-width fighter-group symbol. Could also use Ace or Turkey fighter-group symbol.
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+ ^ - , =
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Zero-width beam quadrant symbols. Type one or more beam quadrant characters, followed by the beam-class letter (see below). The zero-width beam quadrant symbols overlay each other, and the letter overlays them in the correct location.
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A B C *
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Valid beam-class symbols.
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^-A
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Example of beam symbol usage: Class-A beam with fore and port quadrants.
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< 1 2 3 4 5 6 7 8
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Normal-space drive. Drive box symbol is zero-width. Type drive box symbol followed by digit for full drive symbol.
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<4
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Example of drive symbol usage: Drive-4.
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U 1 2 3 4 5 6 7 8
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Interface craft. Interface craft outline symbol is zero-width. Type interface craft outline symbol followed by digit for full interface craft symbol.
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<8
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Example of interface craft symbol usage: Size 8 interface craft.
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K
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Fire-control system (FireCon or FCS)
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q
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Point-defense anti-fighter system (PDAF)
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Q
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Area-defense anti-fighter system (ADAF)
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!
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Screen generator
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>
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Faster-than-light (FTL) drive
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; " ; '
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Needle beam (rear quadrant for bases only)
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P
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Pulse torpedo tube
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p
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Submunitions pack (SMP)
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M
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Minelaying system
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#
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Minesweeping system
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N
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Nova cannon
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n
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Wave gun
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[ ]
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Missiles (normal, needle, and EMP)
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O (letter O, not number)
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Reflex field
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o
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Cloaking field
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V
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Ortillery
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s S
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Sensor upgrades (enhanced & superior)
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x X
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ECM (jamming) systems (individual and area-effect)
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R
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Damage-control (repair) party (additional)
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